Futures Rambling # 99
By Laurie Aznavoorian
This second of three posts written for the Worktech Academy
There are many reasons it is a challenge to describe the impact of digital on physical workplace design, one is that digital is manifested more through the experiences we have in spaces than in their outward physical appearance. Another is workplace has been very slow in coming to the digital party. Other types of environments, such as retail and entertainment, were early adopters and have now advanced to a point where a seamless digital experience is all but expected.
Contributing to the sluggish uptake in workplace is our propensity to want to measure and relate what we do in the environment back to return on investment before we will commit to major works. Clearly this is easier when repeating a design that is tried and tested, not so much when we hope to implement new ideas. This highlights the critical role of belief in promoting innovative workplace design, because when it comes to challenging the status quo, clients must believe in ideas before they are willing to take a leap of faith. Of course at some point they will have no choice but to go out on a limb. It is our job to build the belief that will help them overcome fear.
Belief trumps truth every time. As designers we should never underestimate its power, for evidence of this one need not look any further than the vast amounts of workplace data that unequivocally proves the typical desk is frequently unoccupied, yet users swear hand on heart that they’re in their seat for a majority of the day. Even though the data says the opposite they believe what they believe – and that is why it’s important for us to acknowledge that beliefs do not need to be ‘true beliefs’ for people to wholeheartedly buy into them. As we’ve seen with the US election and the Brexit vote, facts are often optional in the decision making process.
Another pitfall to be avoided is short changing the critical role design plays in building belief. This begins with the development of a robust workplace strategy linking the organisation’s sustainability to the physical solutions we create. The relationship is the foundation for a rich narrative both designer and organisation can use to build broader buy in across an organisation. Finally, once a design is created it must put EX, employee experience, first surpassing pragmatic form and function to create a space that focuses on people’s experience. This is the blueprint for building belief.
Wonderfully conceived and designed spaces supported by convincing stories are an excellent start, but it still may not be enough. Fortunately we can now call on digital tools to help our clients overcome their natural aversion to taking risks. In the last post we talked about chip maker Qualcomm, one of the many working with Virtual Reality and instantaneous Artificial Intelligence. These new chips present audio and video, track eye, head and gestures and also track audio, all of this paves the way for virtual experiences that are more realistic than anything we’ve seen to date. Once relegated to the realm of video games, they’re now frequently used to enhance the design process.
Tech enthusiasts have been talking about Virtual Reality headsets since 2012, in March of 2016 the long awaited ship date of the high end consumer virtual reality headset Oculus Rift arrived and that is significant because to date there were none on the market that offered the quality an architect would require to use it as an effective design communication tools, not to mention their ability to afford it. At $1,500 USD for the headset and computer that it operates on, Rift is affordable and sophisticated and is rapidly making its way into design practices.
A second digital tool the Holograms has also moved beyond the lark stage to play a role in supporting designers. Today in Lowes, a home improvement retailer in the United States, which is neither high end nor exclusive, offers their customers the opportunity to cruse the store and use Pinterest to drop pins on products they’re interested in. Then donning a pair of Microsoft’ HoloLens goggles they can view a high definition hologram of their kitchen remodel. It would be hard to find a more powerful tool in the today’s market to help workplace designers build belief.
These technologies are quickly evolving from being follies and fads to tools of the mainstream and with their rapid development we’re quickly moving to a place where we’ll have real time dynamic immersive 3-D experiences. Products like Magic Leap, currently in development, but on the horizon, employ ‘augmented reality’ by creating realistic holograms superimposed on the field of vision. It is predicted such headsets will eventually scan our brains and transmit our thoughts, the technology will communicate a full sensory experience with emotions through thought.
When that day comes it will be much easier for us to build belief, in turn we will have greater license to explore the boundaries of innovative workplace design.